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Old 05-24-2010, 09:21 PM
Morndenkainen Morndenkainen is offline
Aviak


Join Date: May 2010
Posts: 74
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Quote:
Originally Posted by km2783 [You must be logged in to view images. Log in or Register.]
He said back on page 18 that melee were actually hitting a bit too much, so it's not less. [You must be logged in to view images. Log in or Register.] Just FYI, in case you missed the post. But the mitigation issues could explain larger amounts of low damage hits.
Im assuming the majority of the data he has is from a level 50 player, I'd just like to know what the data says that level 50 warrior/whatever is fighting. A level 12 mob? A level 50 mob? And what the actual miss % should be. It would REALLY help if I'd had some actual numbers to work off, but since finding parses seems next to impossible, (for me atleast) im left to go off of memory, and what other people "remember" as well.

Think of it this way. If a lev 50, fighting a level 50 mob, is supposed to miss 35-38% of the time, dont you think that a Lev 50 fighting a level 32 mob, should be hitting alot more than 65% of the time? Which I believe Presidents picture clearly shows...

Given the informantion Haynar has already provided and my current miss rate, I should be missing almost 38-43% of the time against a level 7 mob.. The char level 14 now and has offense/weapon skills maxed. I know thats not right. Can I prove it? No. Can you prove im wrong? No. Regardless, most people would agree the miss rate should be alot lower, especially considering that the melee skills I have are more than adequate to beat out a creatures thats 1/2 my level. Otherwise warriors will continue to be ineffective tanks because they simply cant hit.. Given the formula I tossed Haynar, the miss rate for what im fighting would be approximatley 18% lower or around 20-23%, which although sounds high, is still alot more accurate than it currently is.

Come to think of it, Does anyone out there with a level 19 or higher Melee char ever miss a level 1 mob?