Quote:
Originally Posted by Splorf22
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This patch looks pretty great all around. Fixing mez ticks and fewer stuns is great as an enchanter [You must be logged in to view images. Log in or Register.]
I do feel for my SK friends but I think that nerf was long overdue. It's just ridiculous that SKs can pull mobs anywhere in the zone solo without see invis mobs, and hopefully this will reduce the amount of FTE eye bullshit that goes on as well.
I like mobs fleeing faster too. That's gonna make Sebilis a much more exciting place, and hopefully give druids/wizards a bit more pull to get groups.
All we need now is once a week or so reboots with raid spawns, and of course Velious [You must be logged in to view images. Log in or Register.]
Keep up the good work guys!
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Yes, lets change a classic mechanic!
Also I am sure some enterprising necros will see that this change can lead to some fun soloing adventures - try and nerf something classic = create MORE 'unintended problems' by use of game mechanics... gratz.
and fyi we can still pull mobs from one side of the zone to the other with no adds.... this just changes how a few of those pulls are done.
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Xadion Von'Darkborn - Shadow Knight
Cory Von'Darkborn - Ranger
Brezner Von'Darkborn - Bard
Watermelons Siliconmelons - Corpse/Shaman
