Quote:
Originally Posted by President
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Uh warriors take hits much better than SK's and Pallys.
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I keep hearing that, but so far, I've never heard of any mechanic that actually makes it true. I'm not trying to be facetious, I'm honestly curious about exactly HOW warriors are able to take more damage than Paladins and SKs.
Do they have a different mitigation table?
Do they have access to gear with much better AC?
Do they have a higher mitigation cap?
I've already mentioned defensive disc, but aside from that (it's got a recast delay, and it's only a short term -usually 1 fight- discipline) what specific game mechanic(s) make warriors better?
I generally played a healer class in live- druid, then cleric- and I noticed a considerable difference in ability to hold agro, but almost no difference in ability to take damage. This was not just classic, but all the way through LDoN. Now the fact is, tanks always have been, and probably always will be, under-represented, so you take whoever you can get for your group, but when there's a choice, most people will choose the SK, then the Pal, then the War for an XP group.
All I have to go by is the perception, based on personal experience. If you have real game data to refute that perception, some real in-game mechanic that really does help warriors take damage better than knights, then I honestly, truly would like to hear it, and see the evidence.