I'm a little torn on this issue as well. Granted I respect the fact that Project1999 is not a fee based game, so I remind myself of that as well as the dedication and hard work the developers put into the game for our enjoyment. I'm a consummate trade skiller myself and friends of mine who share the same love of the old style game are too. I'm trying to win them over to playing, however this seems to be a sticking point for at least one of them.
I'm guessing some luxuries are left in the game for the sake of continuity in the community. Linking items would save people the trouble of having to answer some of the basic questions about the item, for example can my <insert class> use this. The global chat can seem a bit like a news crawl/scroll at the bottom of the screen, however with a limited amount of players it would be easier to leave it global than having people meet in one zone for selling/trading/interacting, which I'm sure people wouldn't necessarily object to, however the lag might be an issue.
The friend I mentioned earlier came over Friday night and experienced his fill of walking down memory lane, by crafting with one of my characters. As much as he enjoyed it he couldn't help but comment on the excessive amount of clicking. This was a lot more pronounced when making tiny bits and I'll be making a lot of these for both Tailoring and Blacksmithing (not to mention the clicking to compile the materials in the respected stations/kits). I am glad that miss-combines and or incorrect materiel combination's don't get removed/eaten when incorrectly used.
I would imagine that these changes were not intended to discourage people from doing trade skills, but to perhaps leave a certain since of accomplishment for those who dedicate themselves to the craft. It would certainly not detract from my immersion if at some point the newer system is implemented, however I know this could discourage some people from participating in trade skills and having a thriving community of Trade Skillers really adds to the community of the game.
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