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Old 12-20-2011, 06:18 PM
gloinz gloinz is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
bump.

This is where item loot discussion should be happening.


from another thread:


[mostly opinions about item loot]

It was considered. I like item loot and I have posted many times about it. My vote on this topic was some type of modified item loot to see if it worked. If it didn't, it could be removed. It seems to be an entire element to the game missing for me, but that's just an opinion. The first question usually asked of me of a new person is, does the pvp server have item loot? No? Well that's boring what's the point other than zone control/im gonna play pve. I have no answer for them.

Argument #1: Item loot would decrease population. Since it hasn't been tried on r99, even in beta, I have no faith in this argument. Trying it a couple of times, within the past 10 years on different eqemulator servers doesn't count for me as empirical data.

It also makes people think twice about taking a geared-out twink to attack noobs with. A gang of noobs might take an expensive item.

The most prevalent argument against it is.. casters can fight naked. While that is true, so can melee if they have their weapons. So something like.. not allowing the looting of primary/secondary/range OR no drop items would go far in this department.

Counterargument is.. melee can't fight casters without resist gear. Well, resist gear, from what I've seen, isn't obtained early on. So, that's irrelevant to the argument.

Next argument is.. people will bag their gear before they die. One idea I thought was interesting was any droppable item that wasn't equipped, could be available for loot. This means players wouldn't choose to bag their items, because those are the items players could loot. I've also seen suggestions like, any non-magical bagged item, such as gems or random armor.

The other biggest argument I've seen was, "I don't want to camp an fbss for 10 hours to lose it in a fight". Aside from the custom item loot rulesets which may protect against this, no one is making anyone camp an fbss for 10 hours.

I'd like to think there is some type of item loot ruleset which people could agree with. More features = win.

[/mostly opinions about item loot]
can't go wrong with the item loot from bag thing you were suggesting
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