Thread: Melee damage
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  #45  
Old 10-06-2011, 09:03 AM
Bockscar Bockscar is offline
Sarnak


Join Date: Sep 2011
Posts: 428
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It's not very far from classic. Probably pretty accurate with perhaps a slight skew in the wrong direction. Melee were plenty viable in classic, and they were fine on p99 pre-Kunark as well, they just suck an enormous schlong in the early levels. That's a fact of life. I specifically remember having a level 20 paladin on Tallon and I went to Crushbone and fought some guy, but I missed like 9 swings in a row, got raped, and went and raged on the castersrealm forums.

Consider, for instance, that our weapons suck. Melees are running around with 5dmg weapons. When a hit gets mitigated to less than 1 damage, it displays as a miss. When your maximum damage is 10, you'll get a lot more displayed misses due to the damage being mitigated to less than 1. Look at screenshots from someone like cwall with a 30dmg weapon - his hits look fairly consistent, and that's because a hit with a 30dmg weapon will very rarely be mitigated to 0. Once better weapons, damage tables and melee damage bonus kicks in, it'll help a lot.

What we absolutely do not need is a bunch of custom shit on red99. Like p99, the server's popularity hinges on the classic factor. A select few things can be tampered with, such as removing egg-shamed pumice because it destroys PvP and was taken out before Kunark anyway, but class mechanics should stay 100% classic.
Last edited by Bockscar; 10-06-2011 at 09:06 AM..