Quote:
Originally Posted by spoil
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"You have been summoned!"
There is no way to avoid being hit by a summoning mob. Either you get summoned and get hit, or if you're in a better position you don't get summoned and still get hit.
Also FD has a 1.5 second cast time, same as color slant (and half a second more than color flux). So Necro won't be more safe on a charm break than an Enchanter. Plus Enchanters should have two runes up at all times, so the channeling nerf only comes into play once you lose both runes. Because you can sit or camp out with a mob beating you, as long as a rune holds you won't be interrupted. That's an over 1000 HP buffer with fresh runes.
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You can still get interrupted through Rune / Bedlam / Manaskin