Quote:
Originally Posted by nilbog
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There was a problem with spells which should be on guaranteed timers. So, I built a new spelltype which bypasses timer randomizations.
This can also apply to other detrimental 'boss' type abilities which should be on a reliable timer (e.g. dragon fears).
Unfortunately, we will need to update existing npcs to use the new spelltype.
#1. All death touches should be 45 seconds correct? Currently there seems to be a mix of some which are 30, others which are 45.
#2. Are there any 'boss' type abilities which should not be on reliable timers?
#3. Should there be any 'beneficial' type spells which are on guaranteed timers?
If anyone wants to assist with compiling a list of which abilities should be guaranteed, it will help ensure none are missed.
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Whenever I found classic log files with multi DTs I would check and it was 45sec. I can't say I audited every single mob (especially Sleeper) but I hadn't ever found a special "faster DT"