Quote:
Originally Posted by sinnycool
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The "about to level" mechanic.
If you close to leveling or just leveled everything will go wrong.
The thing you been fighting for hours will now feel like an undercon, it will resist more, run straight to its friends, a
Pather you never saw suddenly shows up etc.
I swear the game trying to prevent the ding
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I think this is actually a thing - but not coded into game mechanics - rather a psychological trick we play on ourselves.
Quote:
Scene: You've been grinding for 2 hours straight. You had 20% left of level 55 when you started, and now you're at 95%. So close you can taste it. You are getting weary, but things have been going smoothly. So you take slightly more risks. Play a little more hurriedly. A little less focused. Almost there.
That's when your charm breaks. And when it does, your root also breaks. But you were hurrying so you didn't cast Manaskin before you started this fight. You also haven't stopped in 30 minutes so you're low on mana and far from full HP. You aren't quite as focused because of the long session - so you don't stop moving completely before trying to cast a stun on your hasted pet. Spell is interrupted. Can't get a cast off. You die.
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I've noticed that at the end of my sessions, especially when I was trying to ding before I logged - that's when the turmoil happened. It's easy to attribute it to the game's secret mechanic of ramping up the difficulty when you're close to ding -- but I posit it's a shared experience that many people have - we take more risks in end of level situations like this. And more risks == more things going wrong.
Nevertheless, your original sentiment hits so very close to home.