Quote:
Originally Posted by Goregasmic
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Makes sense thematically but I find it hard to draw the line at exactly what they shouldn't have gotten.
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Remove Clarity line and give to Wizards. Restrict Enchanter charming to Humanoid/intelligent mobs (i.e. all playable races, Orcs, Drolvargs, Sarnaks, Goblins, Giants, Geonids, but no animals, undead, or other mindless creatures like Oozes or golems - they can still be mezzed but not charmed).
Do this and Enchanters are
still easily the #1 solo class, although the size of the gulf has been reduced, and you've increased the relative strength of Wizards, Necros and Druids.