ZEM technically should be a risk vs reward concept. For example Sol A should have a higher ZEM being indoors and pretty close quarters. MM should be a bit higher because it is outdoors and is wide open outside of fighting in the castle. However the mob density in MM makes up for it. From what I notice, people take the path of Unrest>MM>CoM>KC because it is outdoors with room to move around, especially for big races. So even if Perma is 225% ZEM, it is far and mob density if pretty crappy, so people do not even bother going there
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