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Old 11-23-2024, 02:55 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
I have gone through your post. Then again, and over and over and over trying to figure out where your cognitive disconnect is. I could be wrong in interpreting you ... but your specific choice of words may provide a clue.
I agree everybody on these forums isn't perfect. I will sometimes type things out poorly, you will sometimes type things out poorly. I will sometimes read things wrong. You will sometimes read things wrong. A little bit of understanding goes a long way, and can help avoid the rock slinging sessions that break out, or the strawmen that get created. Context can be difficult to preserve in text messages.

Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
So no Corudoth does not have a flat mitigation value.
Vindi does not have a set mitigation value.
This is a perfect example of you misreading, or not reading everything I've said. I never said there is a flat mitigation value.

Quote:
(Damage Roll * Mitigation Offset) + Damage bonus = Damage Dealt

Neither Damage Roll or Damage bonus are modified in any way during combat, regardless of the mob you are fighting. Mitigation offset is the end result from how the game uses AC, level, etc., to offset your damage rolls.
Mitigation Offset is the end result of the game comparing the player's AC, Level, etc. to the mob's. After the game determines all of that, it simply multiplies the Damage Roll by the final value that is the Mitigation Offset. If I was level 5, Corudoth would indeed take less damage from me (assuming I could still do 55 DPS at level 5), because his Mitigation Offset would be reducing my DPS more. I never said Mitigation Offset was some fixed constant value of X, where X is different between mobs. Mitigation Offset adjusts based on AC, level, etc, but the adjustment is equally applied to both 1h and 2h weapons. The difference between mobs is going to be their specific Mitigation Offset based on your Level, AC, etc., compared to their Level, AC, etc.

Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
Parses simply imply that Corudoth is trivial to a high level player. That's why the absolute dps numbers Snaggle gave you were so ludicriously high on Bloodmaw (level 20 and 50k hp). It is also why ALL of the values were too unrealistically close together. Bloodmaw is a trivial mob. Corudoth is also a trivial mob. Comparisons vs Mendrak are shockingly similar - implying that for a raid geared player he is also falling within the trivial range and giving the raid geared person unrealistic results/returns.
This is incorrect, due to your improper understanding of how the formulas work on P99. Can you provide a math formula for how a mob becomes "trivial", and thus DPS between the 1h and 2h weapons normalizes across Corudoth and the FM Giants? I am genuinely curious how you think this works.
Last edited by DeathsSilkyMist; 11-23-2024 at 03:24 PM..
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