Quote:
Originally Posted by bcbrown
[You must be logged in to view images. Log in or Register.]
The most interesting anomaly to me is the high proportion of hits at half damage and min damage with the fists. My guess is that a smaller max damage compresses the damage interval such that multiple intervals have the same damage output.
|
The probable cause of this has to do with how mitigation works. I don't have the exact formula at hand, but essentially AC and the other mitigation variables apply weight to your damage roll dice.
If the dice are weighted towards the lower half of all possible damage values, you'll naturally see more rolls on the lower half of the possible damage rolls. As far as I know there are no unique properties that change how this works for 1h weapons vs. 2h weapons.