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Old 11-12-2024, 07:54 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Vivitron [You must be logged in to view images. Log in or Register.]
That's a good question; I thought people were suggesting low hits would mean a larger portion of the damage comes from the damage bonus. But it seems 2 handers give better damage bonus dps?

According to the lucy chart linked above you're looking at +11 for a prime hand one hander and +29 for a 30 delay two hander (e.g. abashi or tstaff), so is the "damage-bonus-only-ratio" 11/18 for a FoN and 29/30 for an abashi, favoring the 2 hander by a convincing 58%? (I'm not sure that the lucy chart is accurate. I'm also not sure that a two hander swings the same number of swings per round as the primary hand when dual weilding.)

It seems to me that two handers should do better relative to one handers on high ac mobs than on low ac mobs.
Going back to this original example, I realized that the 11/18 number got stuck in my head for Fist of Nature. I see that Vivitron was just using the damage bonus, but it threw me off. It's a 15/18 weapon. I'll go back to my previous example:

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
I'll use the damage range from my SK as a quick example. His 46/44 ratio weapon does 46-258 damage self buffed, with the 37 damage bonus. This means the damage roll range is 9-221 (the part affected by AC).

For argument's sake, we will say AoW reduces your damage rolls by half on average.

This means my average damage per hit on the 2h weapon is (9 + 221) / 2 = 115 × 0.5 = 57.5 + 37 = 94.5 damage.

At 100% haste you have 22 delay on a 46/44 weapon. You have 9 delay on an 15/18 weapon. 9 delay divided by 22 is 0.41. So you'd get 41 swings per 150 swings of the 15/18 weapons when including dual wield.

94.5 damage x 20.5 hits = 1937.25 total damage.
Using a Fist of Nature + Gharns would look more like this:

46 weapon damage from the 2h divided by 15 weapon damage from FoN is 3.06. The 221 max damage from the above weapon example divided by 3.06 is an estimated 72.2 as the max damage.

(9 + 72.2) / 2 = 40.61 x 0.5 = 20.3 damage without the damage bonus.

20.3 damage x 75 hits = 1522.5 damage + (11 bonus damage × 50 hits) = 2072.5 total damage.

This means a FoN + Gharns should out DPS a primal 2hb and a 29/30 TStaff. The 1h weapons will be more consistent to boot due to having more than double the swings. If Monks get 75% dual wields instead of 50%, the damage value increases further. Gharns has a slightly better ratio than FoN as well.
Last edited by DeathsSilkyMist; 11-12-2024 at 08:02 PM..
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