Thread: Game Mechanics: Crushbone Pathing
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Old 03-30-2010, 09:19 PM
Ryvnor Ryvnor is offline
Large Bat


Join Date: Mar 2010
Posts: 14
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I hadn't noticed the pathing to be overly terrible in the time I've been playing, but I can definitely understand where it could be a trouble spot. I've worked with a few types of engines with questionable pathing issues that never really made a lot of sense at times, so I'll leave the minor issues I run across here off the forum.

If I do find anything that would wreck an entire zone, I'll throw it into a singular pathing post and just let that post sit as an archive in the forum. My biggest concern is keeping clutter out of the important issues and I wasn't sure just how stable the pathing system the devs have to play with was.

I did figure there may be a few issues with character/npc position the first time I walked into the forest of the floating dead (Gfay) [You must be logged in to view images. Log in or Register.]