Quote:
Originally Posted by fortior
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With 2 enchanters, a cleric, and a druid, you could break any 2 camps + a chardok camp as a 4 or 3 man (3 man after leaving ench #1 at the first broken camp), and leave the druid + cleric at the easier chardok camp with a chokidai pet. You'd have rezzes, ports, and aego + potg on both enchanters. Everyone playing p99 in the real world knows being able to quickly get to a camp is invaluable.
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If you want 3 charmed pets, you bring another Enchanter, unless your group basically plans on living in Chardok or SG exclusively.
3 Charmed pets really isn't that great in a 4 man group, however, because of diminishing returns on DPS. You are also adding extra risk by having more overlapping charm breaks.
Druids are generally less effective than a Shaman, other than situationally better DPS via charming. Druid heals are worse, slows nullify damage shields for the most part, and Druids don't have a monopoly on mana saving via PoTG. A Shaman is also saving this party mana by Maloing the pets (less charm breaks).
I don't think I have ever been in a group that needed more than one or two ports across the entire play session.
Quote:
Originally Posted by bcbrown
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I never mentioned mage. I play both a druid and a shaman (to the 40s) and I disagree with you. That's alright. It's okay to have different opinions.
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Of course! I do not mind if you disagree with me. I would suggest that you level your characters a bit more though, as that may change your opinion.