Quote:
Originally Posted by SantagarBrax
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I don't believe this was the main reason EQ moved towards instancing. I didn't play wow so I can't speak to that experience, personally.
All I can point to is my personal experiences, as well as players from the time, and the many incorrect decisions Smedley and company made that removed them from the discussion altogether. A lot of players were complaining, just like here in p99, about "toxic! raiders! We don't want competition!".
Sometimes, you have to tell your children no. EQ should have told those players asking for instancing and rotations "No" because that decision and the Atari mindset of "quantity over quality" were the two main reasons Live died. The divergence of the playstyles, casual with friends vs. end game raiding, was natural yet it wasn't necessary to choose one over the other. EQ should have kept both the way it was and is here on p99. This is what made the best Everquest and MMO ever.
Players that enjoy the game on instanced and rotated servers aren't experiencing the most that a true MMO has to offer, just a shadow copy of the real thing, and that's a shame.
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Bruh why do you think shadowbane died? You can only have so many "wolves" before all the sheep leave the server and they cannibalize themselves. Its 100% why they made instances. Another reason live died was people wanted newer graphics, younger generations anyway. Super simple mechanics, bad graphics, endless grind, most people werent down for that.