Thread: Game Mechanics: AC/Level Mitigation & Backstabs
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Old 07-05-2011, 03:22 PM
Aadill Aadill is offline
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Oh here we go, I found the "it":

http://goberserker.com/forums/archiv...hp?t-1576.html

fatbuk's post, right near the bottom of the page:

There are some obvious exceptions. Like rogues get double backstab at 55 and then have their min backstab jump from like 88 to 125 when they hit 60.

Quote:
Originally Posted by Shiftin [You must be logged in to view images. Log in or Register.]
Currently it looks like this
Level ratio damage Rounded Down
59__ 1.5__ 88.5... 88
60__ 2___ 120... 120
That's pretty close to matching.


Also as noted in an earlier post about the MASSIVE advantage of being level 60:

Similarly at one point a 59 wizard was absolutely useless compared to a 60 wizard with sunstrike, ice spear of solist, and all the good level 60 spells. But for the most part the class defining strenghts and weaknesses scale down nicely.



I think the backstab woes still stem from skill dependency as well as the possibility of AC values. Not only that, but any help in the form of parses given thus far have not been replicated due to a lack of data/cohesion.... also a lack of a test server (it's currently down, according to Uthgaard). I'd recommend going back and getting all the necessary information to be recreated or have a rogue from here get copied to the test server to be used. From there tuning can be adjusted by focusing on the BASE DAMAGE calculations for backstab using the backstab multipliers, level 60, and max STR. I would expect to find something totally different than what Kanras is seeing simply because it's using "real world" equipment and stats, not laboratory-created characters.
Last edited by Aadill; 07-05-2011 at 03:53 PM..
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