Quote:
Originally Posted by Qyxxl
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The issue I have ran into with this is if it is a static camp and they spawn close to each other. For example, the guards in NK on the bridge. They both end up heading back at the same time, right on top of each other, making it an impossible split...and wasting a shuriken or three in the process. Just seems like an unreliable way so far in my experience.
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I can't remember if it works for sub 35 mobs. they all insta blur, right?
Have you tried sneaking behind one of the guards, aggroing it (so the other comes to you) then FDing on the first guard's spawn (so he resets instantly). As soon as the second guard starts to path back stand up (making sure it doesn't make it back to spawn) and reaggro the first. Pull them away from the spawn locs. FD again. The guard who moved off his spawn the first time should instantly start walking away. The other guard (which should now have a timer before it paths back) has a good chance of sticking around long enough to be pulled without aggroing the other.
On indoor zones you could also use geometry to break line of sight between the two mobs on pathback and make things easier.
This is all IIRC, I've not pulled on my monk in A G E S.