Quote:
Originally Posted by Llanos
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This 100%. People don't respect death in this game because of Rez. And dying is a huge indicator of skill in this game. I've died all of 3 times so far on my level 40 SK. One I was afk, one was my own fault, and one I trusted a healer that was afk.
I can run through zones and see the same people with 4-5 bodies. Rezzes should have at minimum a one per day limit unless you are in a raid zone.
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So let me get this straight...
Remove the Rez XP bonus, which is literally embedded into an epic in the game that wasn't attainable until 50+ anyways, so that people respect in-game death more?
I got a better example if we're going to implement non-classic solutions. Every spell... EVERY SPELL... has a critical failure chance.
Complete Heals can 1 shot kill
DoTs that crit fail will heal instead
DoTs that crit-resist will dot you instead
Bard Songs that get a missed note do the opposite effect (instead of selos speeding you up, you're snared for that % for 3-ticks)
Then you can take it a step further:
Rez has a crit-fail chance that will erase the rez timer, making the exp lost (which was your original post).
The concept of crit fails is already a thing (think Lulls) - expand it