I liked the way for a monthly fee more.
Today you play through a game and get a beautiful item in the shop for microtransactions, wich is OK for some games.
I realy like Path of Exile for example.
But in a game with a monthly fee you knew that everything in the game (specially when it was a bit harder, like EQ was) was earned by players with patience and teamwork.
It was worth something. Not just pay money. It was about reputation:
Did you see XY? Wow, he made it.
He finaly got XYZ. That looks so cool.
I wish i could anesthetize myself for the next week... i can't wait.
This in mind: bronze armor will be so uber
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