Quote:
Originally Posted by wehrmacht
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I found people to fight on Sullon Zek 10x easier during PoP than during Velious.
That's pretty much exactly how SZ was close to the end of Velious. Nobody from the good or neut team ever dared venture into Sebillis. Never saw any neuts or goods attempt to xp in Karnors either.
Only dungeon you could find neuts was Velk's lab and the goods were either hiding in some obscure spot of City of Mist or out in the middle of nowhere in some outdoors zone. So yea, even with 1000+ people online, PvP was almost impossible to find because there were just too many big outdoors zones you could hide out in and do high level xp in such as burning woods, wakening lands, cobalt scar, emerald jungle, trak's teeth. If you didn't play a porting class you're gonna be walking for hours looking for where these people are hiding.
Even if you spend hours running from middle of nowhere XP hiding spot to the next, when you finally find someone in a place like City of Mist, if they don't have a 70%+ chance of beating you, they're all just gonna gate before you actually get to them. So now you just spent like 4 hours searching through zones in 3 different continents for nothing.
Unless you plan on having 2000 people online, adding more zones to Kunark is just a bad idea since Kunark is about the maxmium number of zones a PvP can handle in the first place. This is why I say integrating content past Kunark into older zones would probably be better.
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Some of the shit you spew makes me wonder if you really did ever play on SZ. I'm thinking you are just trying to re-hash shit you read years before or are getting info from some scrub who did play there.
If it was so damn hard to find people to pvp, then how did evils - the highest populated team on the server, thus should have the hardest time finding people to kill - constantly lead in points with multiple kills a day? I played up to PoP and never had trouble finding fights; I didn't win them all, but I still had no trouble finding fights.
And when you're dealing with teams, it is war. War is more than just killing and getting credit. If I cleared out a zone but didn't any kills, I still counted it a success. That is one negative on the point system. You shouldn't need an incentive to PvP, otherwise go join p99. It encourages one on one pvp and people will be more apt to flee than stay and fight. I think we can all agree that mass pvp is more fun.