Quote:
Originally Posted by kaluppo
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This does not work a lot of the time. It's like socialism. It might look good on paper but try it out and you end up with a disaster. All it takes is the tank or healer to say "Sorry guys but I have to run" and the parties over. They will all say at the beginning they got a few hours to play but it never fails that 30 minutes into the grind someone has wife aggro or work just called or they go LD and never return.
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Yeah. A friend and I made a duo and were pretty twinked. I wanted to avoid the highway so we would form groups for paw, sol A, lower guk etc. It wasn't too terrible getting the actual groups together because my main was a druid, and I always offered ports when the group broke, but it was seldom that groups lasted very long.
There's a lack of common courtesy when it comes to grouping on p99 that you would expect people to have, but maybe some people lost it over time. FFXI was the same way. You join a group on there and you better damn well have at least an hour, and that's without making any promises.
Another thing is most people play EQ for literal decades and still don't know some zones. Probably because of the exp highway itself, and a lack of any.. you know.. quests.. taking them to other zones. Leading a group of randoms to Kaesora or Dalnir will absolutely end badly for one reason or another. For instance in paw on this server past the first double doors there's a heinous pathing glitch on that wooden bridge that results in 20+ gnolls training you and instantly killing everyone.
* But I do wish people would branch out. There's plenty of untouched zones. Some of them suck, sure. Even to the point that some zones are too unfun to even level in, for reasons like the paw pathing glitch, but there's still quite a few barren areas in the world.