Quote:
Originally Posted by Gilder
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Agreed, the first Diablo was VASTLY different from the second one. I remember not wanting the game to be found out or seen by anyone when I wasn't playing it. It felt like having a satanic bible installed on your computer.
Diablo 2 did not inspire that same feeling.
Diablo 3 I barely recognized, but played, despite feeling like "This game kinda sucks... but it's easy... so I guess I'll play a little bit more and see if it improves."
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D2 still had that surreal eerie atmosphere, but it was mostly carried by the soundtrack. The soundtrack was so fucking good.
But in line with what you are saying, with the differences. Yes it was because D2 introduced "relief" points to the franchise, where you felt relief from the dark atmosphere. You had a stressful period and then in Act 2 you felt like Ahhh whew relieved. I sort of liked that.
I expected D3 to follow D2, where you had super dark R rated horror atmospheres followed by "relief" points to play on your emotional strings. Everyone thought the D3 preview was just the "relief points" and that darker more gothic elements weren't being showcased to the public yet.
When that didn't happen, and the so-called "relief points" were actually just the entire game in D3, we did like America and forgot about the whole thing.