Quote:
Originally Posted by Teppler
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Recently I was in a discussion about camps on every quest and it was amazing to me everyone seems to have a different idea even though camps are often highly contetested. It would be good to have the rules plainly in front of us so everyone can be on the same page.
I’m going to start with my interpretation and where it comes from.
From what I understood anything can be a camp. Any 1 mob anyone chooses, they can lock it down if they choose to do so.
It is your camp as long as someone else wasn’t there first. You keep the camp as long as you are keeping your mobs engaged within a few minutes of them spawning. If someone wants the camp and you are sitting around while the mobs you are claiming are up, you forfeit camp. This shouldn’t be any different whether you are a group, solo, duo or trio. You can claim any mob(s) you want as long as you are keeping them down.
This is drawn from this:
I don’t see anything about having to be right on top of spawn points, just that you have to keep your spawns killed.
This ruling allows most camps to work as group content. Off the top of my head I think of crypt, howling stones north and west.
Many people think you have to be right on top of spawn points to claim a camp. I don’t see the wording in the quote I posted to support that. Is it right? I’m not sure where it comes from but it would be a ruling that would kill the crypt camp for groups.
Imagine your group is camping crypt for hours but you can’t possibly stand on all your valuable spawn points. Imagine you’ve been camping crypt for hours and shaman a decided to sit on hiero spawn, shaman b decides to sit on duke spawn and shaman c decides to sit on emp spawn.
I don’t believe the rules allow this to happen but maybe I’m wrong.
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"From what I understood anything can be a camp. Any 1 mob anyone chooses, they can lock it down if they choose to do so. "
- This only counts for outdoor zones
"You keep the camp as long as you are keeping your mobs engaged within a few minutes of them spawning. If someone wants the camp and you are sitting around while the mobs you are claiming are up, you forfeit camp. This shouldn’t be any different whether you are a group, solo, duo or trio. You can claim any mob(s) you want as long as you are keeping them down."
- I would not expect a few minutes from anyone. I'd say if you got a full minute that would be very generous. If you are in an outdoor zone you can camp/claim 1 spawn and if you're duo or trio then each person can hold down 1 spawn only if they are 100% only killing that one mob. If you're killing pathers or other random shit while trying to camp that single spawn then you've forfeited the camp. If you are in an indoor zone then there are generally certain mobs associated with camps that are within proximity of the named. If you can burn the named but can't clear the trash and maintain the camp then you aren't camping it. If you can kill the entire camp but don't touch the trash then you are camping it.
Actively camping and maintaining a camp are two key adjectives that are slightly open to interpretation. This is where player made agreements come into play. If 2 people are at odds on the camp rules then they should try to come to a mutual agreement even if the agreement is unorthodox. If no agreement can be made and a GM is involved then the GM can do whatever they want which may include neither person being able to camp that area for any given period of time.
If you live by the lawyerquest then you will die by the lawyerquest. Typically certain guilds have reputations for being fair or sharing and so you work extra hard to share with them. Other guilds are turds and so you should not give one inch because you won't receive the same consideration. This makes camp ruling difficult for the unguilded but there is a guild for everyone out there.