Quote:
Originally Posted by Izmael
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What kind of content is there going to be? A restricted set of zones? From the PEQ database, or maybe P99 database? Or one that you built yourself/ves ?
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TAKProject content. It's accurate for late 2002 EverQuest both in content and mechanics, with a few changes.
The scripts referenced are like NPCs that spawn and walk from Highkeep to Qeynos. Sir Edwin Motte for example.
Other mechanic changes,
Newbie armor/weapon quests are removed, and the anti-twink damage caps / anti-twink AC modifiers are also not in the game.
Regarding resists,
I'm very tempted, due to it being classic, to use the bell curve that Torven described to me for resists, especially considering a lot of resist items will be out-of-reach without dedication and gear backups. Plus, if you hate the guy that's using the pet spell... just kill him and he'll unlearn it. Don't like the guy who's resisting all of your spells? Get a good 2hander and whack his ass dead, then you'll have his full resist set.
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