no but you can decompile into illegible gibberish like
Code:
if ( *(_DWORD *)(this + 608) == 60 ) // race offset of eqplayer
{
if ( v4 > 0 ) // check to see if the texture passed to change the texture is above 0
*(_BYTE *)(this + 596) = 0; //assign offset in eqplayer for texture to 0
}