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  #36  
Old 04-14-2011, 02:10 PM
naez naez is offline
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Join Date: Mar 2011
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no but you can decompile into illegible gibberish like

Code:
  if ( *(_DWORD *)(this + 608) == 60 ) // race offset of eqplayer
  {
    if ( v4 > 0 ) // check to see if the texture passed to change the texture is above 0
      *(_BYTE *)(this + 596) = 0; //assign offset in eqplayer for texture to 0
  }