Thread: Ruining EQ
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Old 12-26-2017, 01:53 PM
Tru Tru is offline
Scrawny Gnoll


Join Date: Oct 2014
Posts: 22
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"Anyone who raids regularly, keyword there, understands that more than 2 members (aka trackers) past the zone line disqualifies that guild from anything that pops during that time. Very old rule that BDA got nailed for by parking their raid force at Juggs for Trak."

Curious how this rule came to be, b/c isn't half the fun of EQ being that there you are, with your group(s) in a zone exp'ing away, and you know a cool target may pop at some time, and there you are when it pops, so yay you go fight. This rule seems to be quite the exact opposite - if you're in a zone when your hoped for mob pops then FU get out. This surprises me mucho.

Is the reason this rule came to be the following: were some guilds perma camping certain targets to the exclusion of others? Turn taking was just not seen to be a noble thing compared to getting the loots for your peeps? Guild membership was seen as "team topteam is best so we get it all"?

If yes, would a time out after guild engage mob (say, a month) be a work around? If xyz guild kills xyz mob then they are done with that mob for abc amount of time.

The effect of this would be similar to a ban without the shade. Perhaps. Probably it has been suggested/tried/examined...has it?

A bit more history for those of us who are interested, new to raiding, wondering why "play nice" is hard to make happen.

I suppose I get that some ppl like to compete, so that being first, getting the best ==== keeping the next guy down. That's how some ppl see competition. ??? Thanks for any and all history and insight relative to that history.