Wizards = crits on nukes
Rangers = sustained/increased bow damage
Rogues = practical useable poisons
Warriors = working taunt
SK/paladin = improved defensive disciplines
Monk = fix sneak pulling/aggro dump on FD
Druid = indoor/outdoor harmony
Cleric = add damage proc buff spell line for melee attacks
Magician = strengthen pet tanking ability of pets
***Shaman, necromancer, enchanter are fine
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