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#1
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Wizards = crits on nukes
Rangers = sustained/increased bow damage Rogues = practical useable poisons Warriors = working taunt SK/paladin = improved defensive disciplines Monk = fix sneak pulling/aggro dump on FD Druid = indoor/outdoor harmony Cleric = add damage proc buff spell line for melee attacks Magician = strengthen pet tanking ability of pets ***Shaman, necromancer, enchanter are fine | ||
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#2
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Quote:
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