I think the issue really involves two things:
1. Too many people in the same sandbox with limited content
Two options for this: First, you could add a 2nd or 3rd server with one-way transfers available would help solve this by allowing more casual guilds to move around. Yes, I still think one or two guilds would still get the majority of content. However, it would be more and more difficult to people to monopolize content with less people. Second (which i think is a worse solution), is the idea of automated quakes or just flat out increase respawn rates dramatically on bosses. This would obviously flood the market even more with items, but give everyone a better chance of getting to see content.
2. Too many people that spend an unhealthy amount of time on this game.
Unfortunately, there really isn't a good solution to this. Even if you locked accounts out after 20 hours in a week or something, people would just make multiple accounts etc. and find a way around it. This could be something cool done to an additional server though.
Another thought. I've never heard of anyone get banned for cheating in the end-game raid content. Rather than keep suspending guilds for the same actions over and over. Why don't they ban these accounts of the repeat offenders? You'd probably be doing them a favor by getting them a break from their addiction anyway.
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