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Old 01-10-2017, 12:46 AM
EdTuBrutus EdTuBrutus is offline
Kobold


Join Date: Jul 2016
Posts: 124
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Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
The difference comes ( as we all know ) is whether there is a handful of people within the guild willing to do all the crazy socking/fteing/tracking etc that the raid scene meta has turned into. Point being, the core of the vast majority of guilds here are very much casual by nature.
But that just emphasises the point even more.

It's not that P99's entertainment value is being destroyed for 2500 people by 250. It's that perhaps 25 people destroy the entertainment for 2700. I have a very strong feeling that most people even in A/A would prefer to be able to raid based on scheduled raids during a guild's peak time without needing to drop everything to raid at a moment's notice.

Scarcity in Everquest was always its biggest failing. It doesn't take "skill" it doesn't take "ability". It requires ridiculous investments of time by a tiny number of people who destroy the enjoyment of thousands of others AND GET THEIR ROCKS OFF that those thousands of others have their fun taken away.

EQ created scarcity because they thought it was a viable long term business model that would keep people playing. We know today, from HUNDREDS of games that scarcity does NOT keep people playing, scarcity drives people away, the majority of people, while playing into the anti-social, mentally deficient needs of a tiny, tiny minority.

EQ was relatively popular in its day because it was the only viable PvE MMORPG. It had literally no competition. To a lot of people, they want to recapture that look and feel. I doubt they want to recapture the frustration and idiocy of bad design decisions. The instant a better PvE game appeared, it had 20 times the subscribers of EQ at its peak, within 12 months.
Last edited by EdTuBrutus; 01-10-2017 at 01:09 AM..