Thread: EverMQuest
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Old 12-19-2016, 02:26 PM
paulgiamatti paulgiamatti is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
It's classic but... Honestly, why do people think this is an exploit? Quests where you're intended to kill dragons and bring back scales, why would the quest NPC care if one Rogue turns in all the quest pieces or the Rogue returns with his Ranger friend and they each hand the quest NPC an item.

The NPC surely knows you aren't soloing these dragons, and you had help to slay them. Why does it matter that the items they requested come from two different individuals, so long as they receive everything they requested. It makes logical sense for MQing to work.
No it doesn't. It makes absolutely no logical sense that both parties need appropriate faction in many cases - if multiquesting was intended, only the receiving party would need to be factioned. It makes absolutely no logical sense that when quest items are given in the wrong order, the wrong person will receive the item regardless of whether they can even use it. It makes absolutely no logical sense that there isn't a single quest in the game featuring dialogue that reflects or even references the possibility of multiple parties turning in items for a single quest.

I would bet my life that you could ask Brad McQuaid if multiquesting was intentional and he would confirm it wasn't. Whether they intentionally left it in the game after they realized their oversight is a completely different question, but I'd still argue the case that they didn't purposefully ignore it.

Quote:
Originally Posted by maskedmelon [You must be logged in to view images. Log in or Register.]
MQs were fixed. They were added, because they are classic, whether good or not. That is why we have them now ^^
Correct. But so other people don't get confused - and judging by the OP it seems like this is a troubling given - this is only true on P99. Multiquesting was never consciously added to the original game in any way, even during its original conception. It was simply an oversight in development that may or may not have been ignored, and if it was then that may or may not have been intentional.

I love multiquesting. For reasons already elucidated it makes the game better in countless ways - it is a happy, useful mistake.