Thread: Trump's Valor
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Old 08-02-2016, 08:30 AM
R Flair R Flair is offline
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Originally Posted by Daywolf [You must be logged in to view images. Log in or Register.]
"pseudo-communist idea".... with all these f2p mmo's now (I don't play them :P ) has anyone tried modeling one on socialism? Oh what fun... I can just imagine hehe

Like daily... mostly ... sometimes ... the server automatically deposits a welfare check into your bank account, a few copper pieces ... or made out of some metal anyway (led?). Your characters gotta eat, so you log in daily, stand in a bread line for 4 hrs for your daily quest and hope they have enough bread pixels left so you can get some.

If they run out of bread, you sneak out of the ghetto zone, into the swamp zone near by looking for some slugs or a rare snail, and hope you don't get spotted and guard whacked.

Snail shells are good drops after eating the insides raw, if you collect enough shells you can trade them for a piece of string or a button, maybe craft with them one day.

After half a day of farming a virtually barren swamp where nothing hardly spawns and is usually picked clean, you head back to your house, which is more like a small utility shack where eight other people share rent with you. You log and wait for the next welfare check to maybe bribe some players to get further up in the quest que line next time.

I'd imagine there would be no way to level-up, the point is just not to die, which likely will come by the tip of a guards club, or starvation.

To be fair, this socialism would be set 20 years after the revolution, when it's run out of everybody else's money.

 
Venezuela Online
Actually, the current MMO design paradigm is highly Marxist in nature and thats exactly why they're failing. Not as far as the in-game economy as you suggest, but rather the design which is driven by philosophies of entitlement. This has led to them lacking any sense of achievement for most adult players.

Where our success in old mmos was mostly born out of hard work, time spent, skill of play as well as social skills, today mmos are full of systems that enable even the worst of players to succeed.
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