Quote:
Originally Posted by Cecily
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Awareness of and control of push, mainly. A rogue is every bit as responsible as a warrior for where the mob you're fighting ends up. A good rogue breaks gates and CHes. A bad rogue causes them.
Pulling agro off casters w/o breaking mezzes. NOT breaking mezzes. Being able to pull. Efficiently finding and returning corpses to camp. There's more to it than auto backstab evade.
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Totally random thought, but do deathly strikes provide any value? I have the vaguest recollection of them beefing it up on live where it could generate half the power of a backstab or something. Not sure if AAs were involvedout if you needed a throwing boulder or something.