Thread: Game Mechanics: 10 Ring War Bugs
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  #10  
Old 10-13-2015, 04:28 PM
Daldaen Daldaen is offline
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Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
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Nope, not really that viable on blue.

1. It kills Thurgadin and Icewell for 2 hours. This makes people disgruntled and being extremely disliked on a small server isn't good for a guild.
2. When it kills Thurgadin everyone knows what's about to go down. IE every guild has 2 hours to mobilize and prepare for Dain. Leading to train clusterfucks and many people being sad.
3. Dain faction hits aren't favorable for many people and the hardcorest guild already raids enough as is, his loot isn't tasty enough to draw them into spawning it every 3 days instead of every 7.

On blue there have been 2 failed ring wars thus far. The 2nd had three guilds set up for Dain when he spawned. It got messy.

It's not worth the trouble for 1 Dain head and some crap loot. It's an okay concellation prize for failing the war I suppose. Would really prefer a winnable war though. The aggro mechanics and falling through the world was a problem during every single one I ran on beta but unfortunately we couldn't do them frequently enough for devs to continue to test fixes, thus we have our broken war.