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  #9  
Old 04-01-2015, 05:49 PM
Azlani Azlani is offline
Orc


Join Date: Apr 2013
Posts: 34
Default Limited Perspective

Quote:
Originally Posted by Bolix [You must be logged in to view images. Log in or Register.]
I do take the point that it isn't "classic".
  • FTE broadcasts
  • raid mob lock-outs for guilds
  • division into Class C and Class R raid mobs / guilds
  • GM enforced raid bans for breach of these raiding rules

None of these measures are classic.
FTE broadcasts are new as far as I know, but the rest are most certainly classic.

Different servers had different rules. For example, Terris Thule had a rule where the first raid force assembled in zone with a stated intention of taking a target gets first crack (so we called our targets), and the others had to move along. FTE broadcasts are in reaction to the lack of such an engage rule here, really, and is no different from a natural progression that might have been seen in classic era if a server wanted these chaotic engage rules.

To a large part, server rules beyond the play nice policies were player created. GMs on some servers most certainly enforced bans/suspensions for breaking those agreements.

Similarly, some servers DID have raid tiers to prevent the weaker guilds for just getting in the way of stuff they had no shot at, although it was more of a "you have to kill this before you can contend for that" type of thing.

Some servers DID have lock-outs. I'm talking along the lines of if another guild shows up going for the same target, and you killed it last, you automatically pass. Others servers had rotations, formal raiding alliances, and even periodic mobs reserved for server-wide pickup raids.