Quote:
Originally Posted by Ravager
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This argument is tired. Put it to rest.
Implementing quests to spawn gods and dragons would have no impact on the RPGness of the game and would probably make the world more immersive than sitting around for 16 hours with 200 other people waiting for something to spawn. Afterall, the game is called EverQuest, not EverPoopsock.
Who gives a shit if it's not classic? This server is not classic. It's only goal is to achieve that classic feeling. When Nilbog is considering non-classic changes (and has already made non-classic changes with variance) to achieve that goal, the not-classic argument goes out the window.
Edit: It'd be fun also, if one day dragons and gods stopped spawning and everyone was scrambling trying to solve the quests to make them spawn again. What's more classic than not knowing how to finish a quest?
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You would have to follow the flow of comments from before to see I am in favor of an epic quest to summon raid bosses. So I agree with you. I just think it should be completed thoughtfully with EQ lore in mind and fit into the world of EQ.