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Old 12-02-2014, 03:38 PM
Tekay Tekay is offline
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Join Date: Feb 2013
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Originally Posted by Genedin [You must be logged in to view images. Log in or Register.]
As much as I generally dislike Swyft's posts I have to completely agree with you here and on most of your posts regarding these changes. I too remember in classic being able to channel through melee, and not being able to "push" interrupt casters. There was a reason that melee bash was incredibly useful and your skill timing this to interrupt spells and not just smashing it button with your forehead repeatedly. Frankly when I first joined r99 I was getting my ass kicked hard jousting because I would wait until what I remembered was the opportune moment to attack, or just wait for a kick stun to land to attack because otherwise you used to miss a lot. Once I learned you can basically turn on auto attack once in visible range of the opponent and win I got better but I've always thought it was lame.
A lot of top PvPers on red are Caster. They do very well, and have to be tactical, but they get shit done. I dont think trying to cut melee off at the knees aids any thing. Monks don't have a kick or bash to time, nor do rogues. They rely on staying on a target best they can. The bad ones fail, the good ones make a competition out of a fight.

I'm not sure of the Goals here. We are after classic EQ, but can't seem to nail anything down exactly as it was. So we do our best, and we balance as we can. Golem Wands were never cast time on Live, but now they have a cast time on 3 seconds on Red. Seems like we pick and choose to make things balanced, why stop there?
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