
07-30-2014, 02:53 PM
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Banned
Join Date: Apr 2014
Posts: 7,351
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Quote:
Originally Posted by Daldaen
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Pets don't dual wield 2h on this server. I haven't tried your torch thing but... 2handers just make your pet do double the DMG listed on the 2h. Excluding Weighted Axe, most 2h cap around 30, which would be 60-70 DMG. At level 50, all most innately hit for more than that. Meaning DW of 2h would be useless. Infact most all weapons are useless when given to pets. There are only 2 goals for pet weapons:
1. Getting the mob to dual wield. This is the biggest one. Having it DW instead of single arming can nearly double the DPS output of a mob. Especially when coupled with haste.
2. Procs. Generally damage procs aren't worth it. People opt for more utility stuff. Snare, Root, Stun, Tashan.
- Torch is an option cause it makes them swing with both fists, is cheap, and occupies only 1 bag slot.
- Gnoll Hide Lariats are good because they will stun your mob and this will decrease the amount of damage your pet takes less damage.
- Blade of the Earthcaller are good cause they proc root on your pet, are cheap and common in Droga. Great weapon for your blender pet cause there is a chance when you break your fodder pets the blender already rooted him for you.
- Journeyman's Walking Stick is a good one, less so for a chanter though. It's a bit more expensive but only 300-400, which is solid if you are going to be camping somewhere for a long duration. Having it tash your pet is handy but again more a necro thing.
- Deadwood Staves are like a 25 point lifetap proc which is useful for maintaining health on a pet. Common drop in Kaesora so they are cheap.
- Fine Steel Weapons are good just because they are weapons of opportunity in that they drop from the mobs you're killing so you never have to go buy more you can just loot them and feed them to your pet.
There are a few snare weapons out there too but in dungeons, before the snare stacking fix in Velious they aren't worth mentioning IMO.
AC does work on pets but the effect is so negligible, IMO, that it isn't worth carrying around banded armor for.
Speed of double weaponized blenders does not warrant risk of root breaks, especially since the resist changes of late.
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Cool! Many thanks again, Daldaen.
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