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Old 04-24-2014, 11:21 AM
Splorf22 Splorf22 is offline
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Join Date: Mar 2011
Posts: 3,236
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Would you be willing to post those internal test results Rogean?

First, it seems we were really unlucky last night:

Quote:
Originally Posted by http://www.thesteelwarrior.org/forum/showthread.php?t=424
Out of ... 40+ ? or so total Vindic Kill in my life if seen 25i+BP, 15+ Boot, 1 Earring
http://www.thesteelwarrior.org/forum...hread.php?t=13 suggests that evasive should be used up until the DI/DB ratio is 0.14. If we let E be the % hit reduction and AC be the average DI number (20 = always max, 0 = always min) we can write:
  • E * (DB + (AC * DB * 0.14)) = (DB + (AC * DB/2 * 0.14))
  • E * DB * (1 + 0.14AC) = DB * (1 + 0.07AC)
  • E = (1 + 0.14AC)/(1 + 0.07AC)
  • E = 2.4/3.8 = 63% (AC = 20 -> always max hit)
  • E = 1.7/2.4 = 71% (AC = 10 -> median hit)
  • E = 1 / 1 = 100% (AC = 0 -> always min hit)
So probably evasive should result in being hit 2/3 as much - maybe a bit more, if the old school warriors gave the edge to defensive to reduce spikes. So something like being hit 65% of the time with defensive and somewhere between 40-45% of the time with evasive feels right. Instead both Kental and I were down near 30%. That's actually a 33% increase in damage.

Quote:
Originally Posted by http://www.eqclerics.org/forums/showthread.php?t=12347
Kael Drakkal.........................Pause........Resis ts
Derakor the Vindicator....T1........30.............-
Statue of Rallos Zek........T1........75.............-
King Tormax...................T2........35............ -
Avatar of War.................T2........20.............-
That is a 5.25s chain. Now they did have to deal with more lag, and obviously it depends on the tank (and the thread degenerated into a flamewar quickly) but we were using a slower chain last night. Also, I suspect this is a troll, but who would actually think to drag Kyenka all the way to the arena to try this?

Quote:
Originally Posted by http://thetrilithhub.yuku.com/topic/815
Slowing Vindi

Derakor the Vindicator (Vindi), in Kael Drakkal, was once a significant raid target and remains an NPC upon whom growing guilds test their mettle. Until far into Luclin, and in some cases Planes of Power, he was the scale by which mobs were rated. People would say "X is harder than Vindi" or "...slightly easier than Vindi" or "...like fighting 2 Vindi's at once". Vindi himself was a measure of power, and a stepping stone, for many, to the "high-end" content. One of the reasons for this is that he was fought full-on. He wasn't slowed, he was thought to be immune. Vindi was the first significant mob people practiced advanced "CH chains", "Positioning", and "Main Tank" theory on. While he has largely been replaced by more difficult measures of power, many people developed a respect and hatred for him that lingers yet today. While his loot is unimpressive, he still gets killed. If more people knew that he could be one-grouped, he'd be killed even more.

It is true that no player can slow Derakor, nor can they snare or root him. However, that's as far as the statement goes; and this does not make him unslowable. In fact, because of certain mechanics in the game, it is very difficult for any mob to be immune from any single spell without having to make it resistant to everything. Derakor the Vindicator is not immune to slow.

While no player may land slow spells on Vindi, an NPC can. Mobs can do many things that players can't, and the ability to land spells on "immune" mobs is one of them. In order to slow Vindi, you will need to charm another NPC and get him to cast the slow. Kael happens to have such an NPC, a level 57 giant named Kyenka. He can be found in the King Tormax area.
TL;DR: Derakor is supposed to tough. IMO he should hit for max a bit less, but miss much less (especially with evasive) and generally not be easier. Remember, we had 2! clerics. With 4 we would probably have won. And we had under 30 total players I believe.
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