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Old 02-26-2014, 12:39 PM
drktmplr12 drktmplr12 is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
The way xp is split means they will level up at the same rate (provided they gain xp from no other source, and no one loses xp).
Right. Just to be clear:

Exp. split is determined by total accumulated XP. Add the entire group's XP together, then slice the pie up according to how much each member has contributed to the total. Assuming the SK has 168n xp and the Cleric 100n xp (they are exactly the same level) they should continue to level at the same rate (relative to each other). The SK will be getting 62.6% of the pie, leaving the remaining 37.4% for the cleric. The pair (2.68n xp to level) is effectively taking 34% longer (2.68/2.00) than they would being a pair (2.00 xp to level) without a penalty killing merbs at the same rate.

Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
The way I understood it: cleric needs around 100n xp to level, the sk needs around 168n. Once they kill 268n xp of mobs they will both ding. Each level the value of n will change, but the principle remains.

Is this right?
This is correct, but all under the assumption that they are exactly the same level.

If you upset that balance and the SK has, for example twice the xp total compared to the cleric (SK has 200n, cleric has 100n), The xp/kill distribution changes to 66.7% to the SK and 33.3% for the cleric. Once they gain 268n experience, the sk will have absorbed 178n (and leveled) and the cleric will have absorbed 89.2n (did not level)

Add 4 more clerics to the group, all with 100n xp. The SK has 168n xp. Everyone is exactly the same level. The total xp in the group is 668n. The group has total now the distribution looks like this:

Cleric A - 15%
Cleric B - 15%
Cleric C - 15%
Cleric D - 15%
Cleric E - 15%
SK - 25%

Make the SK a warrior with 90n xp. The total xp in the group is 590n:

Cleric A - 16.95%
Cleric B - 16.95%
Cleric C - 16.95%
Cleric D - 16.95%
Cleric E - 16.95%
Warrior - 15.25%

Comparing the situation for Cleric A:

Before: 15%
After: 16.95%
An 11.3% increase in exp rate.

This should prove that people do not level at the same rate unless they are exactly the same level. It also proves that if you add players to the group, the penalty will be split. There is a 11% increase in xp rate for Cleric A when switching from SK to Warrior, meaning hybrid penalty is not negligible for a full group of same level players. This is a a fact. But who would kick a SK for a warrior simply for a 11.3% xp bonus? I wouldn't.. but that's cause I'm not a selfish dick. How do you feel about 11.3% more xp when that warrior dies because he pulled extra mobs and now we have to rez him, wait for sickness, buff, etc when the SK could have just FD. Point being just cause it costs you more, doesn't mean you can ignore the benefits of grouping with hybrids.

edit: Added calculation for other extreme.

Assuming a full group of SKs (168n) and one Cleric (100n)...total xp of 940n:

SK A - 17.9%
SK B - 17.9%
SK C - 17.9%
SK D - 17.9%
SK E - 17.9%
Cleric - 10.64%

Not such a good deal for the cleric.
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Last edited by drktmplr12; 02-26-2014 at 02:19 PM.. Reason: Updated because warriors have a 10% bonus