Thread: /guildwar
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Old 09-02-2010, 02:10 PM
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Sarnak

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Join Date: Jun 2010
Location: Cincinnati OH Area
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
I'd rather see the system tuned to something thats fair, competitive, and fun, rather than just implimenting it as was and have it be fun for a week before people get tired of it because of everyone circumventing mechanics.
Yes, please...

I mean it's awesome to be 'classic' - but damn, some mechanics - classic or not, were just fuckin' broke.

It can still be 'classic' and 'fixed'. Question can be in this whole 'classic' concept - do we mean "classic" as in JUST the way it was, or "classic" as in the original 'vision' of the game. I vote for the latter.

"Classic" as in Original EQ, but if something was broke and not fixed by sony because they just didn't want to... well, it would have been cool to see that stuff fixed back then.

Hey - couldn't you 'lock' guild invites during a 'guildwar'?

Then the guild leaders would need to '/guildpeace' or whatever to invite people again. Or somehow stop re-invites at least, during a guild war. Locking it completely wouldn't be fair to people who want to join up then.

Or maybe - they only get unflagged *if* the guild stops the war *or* they visit the 'priest of order'?

So if they disband from the guild, during an in-progress 'guildwar' - they have to run to the Priest of Order.

Dunno, just more bad ideas to annoy people.
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