Quote:
Originally Posted by Rasterburn
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The answer to the question posed in this thread is relatively simple...
Necromancers are hands-down the most overpowered solo class in the game.
What many of you are not realizing is the fact that there are a lot more things to consider when soloing than the simple DPS that you do.
So far as necros go, there is essentially nothing that they can not do all by themselves... except port.
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+1
This is the truth. A magician can out-dps a necro for a while, then runs out of mana. I played a mage in original in 1999, and gradually lost that feeling of power as I levelled up, and eventually grew to be in awe of necros.
Mage pet dies = magician gates or dies. Necro pet dies = snare, fear, root, stun, shadowstep, harmshield, heal, feign.
Necromancer over time = a lot more efficient as well.
Given some room, or against undead, a necro can do some crazy stuff.
Also, as a diff example, I remember losing our healer in the Fungi King area in Old Sebilis - our necro took over and kept the group alive and killing! Some extremely impressive play from a necro.
Necros were probably the most misunderstood class in the game in my experience. (maybe 'cause no group wanted them/they always out soloing).
One thing though, playing a necro well/efficiently is a hell of a lot of work compared to most other classes (16 spell slots wouldn't go amiss).