Quote:
Originally Posted by Xelris
[You must be logged in to view images. Log in or Register.]
Shroud of Stealth would be a nice band-aid fix to rogue issues. Escape would be nice but it's not really critical to the class.
I always felt Dire Charm was unnecessary for the classes that got it but it's not a bad flavor ability.
Endless Quiver and improved archery gave people a reason to play ranger, and this really should make a return in some way, shape or form.
Fading Memories I'm kinda torn on. At the time, I felt it encroached on monk territory by a class that was more reactive-CC territory (like an enchanter), but it did have some interesting game effects.
I do miss Gather Mana and AA Harvest. Great recovery and "nuke more" abilities that didn't overpower the classes.
Mass Group Buff should be a thing again too. Nice little boost to "racing" guilds and removes some degree of frustration from buffers... or if clerics are again given a group celestial, a raid-saving ability.
|
there are a great many aa that would benefit the game, but like you, i feel that there are certain aa that should not be added because they would "encroach" on another classes role.