Originally Posted by falkun
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If my numbers are wrong, prove it.
Variance has been nerfed to +/-8hrs, and extended variance removed. Therefore every 7-day spawn will spawn on average every 7 days, and every 3-day spawn will spawn 2.33 times per 7-days (on average). There are nine (9) 7-day spawns in the 1:1:1 plan (Naggy, Vox, Inny, CT, Tal, Gore, Sev, Fay, VS), three (3) d-day spawns (Trak, Draco, Maestro), and six (6) VP 7-day spawns (Druushk, Hoshkar, Nexona, Phara Dar, Silverwing, Xygoz) that are Class C only. Counting up the number of spawns per week, that's 22 spawns per week. The rotated spawns account for 16 of those 22, the last 6 are C-only. of the rotated spawns, 33% are R, 33% FFA, and 33% are C, 5.33 spawns per group. Class C guilds will get 5.33+6 spawns for THEMSELVES, untouchable by R unless they want to go class C as well. That is 51.5% of the spawns, dedicated to class C. Class R gets 5.33 spawns for themselves, which is 24.2% of the spawns. R and C (and anyone else) gets to fight over the other 24.2% of the spawns.
Class C, which makes up less than 20% of the server's population (TMO, according to Rogean, is less than 3% of the population, 20% is a massive overestimation of the hardcore guilds' numbers) will kill 50+% of the raid mobs on this server, and class R will kill 24-50% (assuming C guilds don't compete for FFA spawns, also a massive overestimation). Class R makes up more than 80% of the server's population (as Class R by definition is: 'everyone not in class C'), yet we will see at MOST roughly the same amount of mobs, likely closer to half as many, and we have to split that amongst more people.
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