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Old 01-08-2014, 11:33 AM
Babayaaga Babayaaga is offline
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Originally Posted by Arteker [You must be logged in to view images. Log in or Register.]
when there is no competition joroz , im the first to admit the hugue delay in velious have a impact in how the server developed.

i mean is very easy to blame , ib, tmo fe and bda in the end the truth this clusterfuck is due to lack of new things to people.


A prime example of this is my own guild tmo, at some point we lacked competition (wich started when tmo was FE and tmo was ib)and we turned into farm mode , people got bored and they levelñed alts, those alts of course are even more fun if they twink, so loot went to alts.
slowly guild decays but since remains realy uncontested guild get bloated(tmo never stoped to recruit, something hurted back in the IB).

Time pass and my guild only joy is competition if u look at the uncontested period pre FE tmo didint even half the strengh it had prior the froovy dupe and the following suspension.

suddenly FE rises and TMO is again in full road , good or bad the truth that kind of things keep the guild in motion.


whats the problem?FE suddenly have to deal and compete with alot of alts with good gear raid and motivated people , so its not like the TMO/IB first raid contest.


yes there is drama there is shit btw 2 guilds , im the first to admit i bashed people like tasslehoff and other FE members... list goes on.


but the thruth is suddenly we got cornered and when suspension was lifted fe ib tmo whre sittin at vp doors in a new scenario of competition, how it would have worked?.

i got no idea would have been fun to dicover once the 3 guild zoned into vp.


Now the drama is wich direction is the server rogean going to take . because there will be a fallout whatever rogean decision takes.
I think this is the first honest breakdown I've seen from a TMO member of their timeline and how they got to this point.

Any guild can be poisoned by one or two players. We are all vulnerable to this possibility. On that note it's not fair to call any guild out by the actions of a few (or many) players. Players should be dealt with on a situational basis.

I have only been on P99 for 6 months. I'm an example of a person who wants to "earn my way". I aligned myself with players who fit my personal life situation, playstyle and objectives that carried a reputation that I value - BDA.

I'm an example of "the newer player". I know of two TMO members that started within the same week that I did. I know that those two people have the same goals that I have. We levelled up together and I call them close friends (/wave Ereni and Fabben). As such I can speak on their character with utter honesty, and these two are examples of some of the most generous and loyal friends I have made in any game. They are also experienced players who are very good at whatever encounter they challenge from what I have seen. They aren't looking for handouts, they want to earn their way like I do. TMO is lucky to have them.

This is why the current ruleset as proposed by Sirken and Derubel doesn't fit. Both T1 and T2 guilds have Vintage players who experienced the timeline Arteker has described honestly and without malice. Both guilds have newer players they need to equip in preparation for Velious.

Splitting any guild between separate Tiers of content is going to cause issues within every guild because of this reason. Growth of our server's population is why we are faced with this challenge. Older (geared) players have left and many may never return. You need to refresh your forces to remain competitive. If you can't adequately gear those forces up because you are prevented access to content by server rulesets, then you create a new problem.

If we were to continue with the ruleset that Sirken/Derubel presented, the only "fix" I could see emerging would be existing guilds splitting their own guilds into "tiers" - Major and Minor. Once you have attained all Minor gear (Planar, Trak Dragon, Epic, Vox/Naggy), you would progress on to Major (VP). This dynamic would change on launch of Velious, but the structure would be similar. New players in minor guilds would be fighting alongside the Alts of players in the Major contingent (as well as their DKP).

There are several guilds that have the ability to make this split right now. If you counted the members of guildtags with players waiting to for the simulated repops, you would identify at least 6 guilds capable of doing this right now. This is why I am certain that something like this would develop eventually... out of sheer necessity.

The downside of that solution is that you don't really solve the problem that we are faced with right now. Minor guild types would inherit the same playstyles and mindsets and the problem we face today would be re-created, probably within a month's time. Tier 2 would suddenly have double the amount of guilds to contend with, including the new and emerging guilds as well as the new Minor guilds as outlined above. The same could happen in Tier 1, as Tier 2 guilds complete their requirements and move on to their major contingent in Tier 1.

Splitting content into Tiers is merely a band-aid, it isn't a fix. The players would find a solution that would allow them to compete in both arenas somehow. The true problem is that we still don't have enough content to meet demand... until Velious.

The only thing I liked about Sirken's and Derubel's solution were the rules that were outlined in regards to alt armies, poopsocking, training, etc. It is the behaviour of the few that needs to be changed. I say few, because douchebag behaviour is the exeption, not the rule. Whomever a douchebag aligns with is going to be smeared by their behaviour. Tolerance of that behaviour perhaps was another one of TMO's problems, but that's not for me to judge.

In terms of rotations, I can't really see any other way to empower everyone to have a fair shot at content until Velious comes out. It has been proven during TMO's ban that there are enough guilds that are capable of taking down this content, the only thing that prevented them perviously was disdain for the behaviour of other guilds in the competition arena. If that behaviour is adjusted, perhaps rotations aren't required, but there is a lot of anti-trust right now because of historical events.
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Last edited by Babayaaga; 01-08-2014 at 11:53 AM..