Quote:
Originally Posted by Rogean
[You must be logged in to view images. Log in or Register.]
It could be true that pet aggro generation was considerably lower than a players, or maybe even split between the pet and it's owner. Thoughts?
|
I recall pets being able to tank for players as long as they could output more threat, I believe this was changed during velious when the strat for farming some quest mob or event at the SG zone of WW involved using a single summoned pet to tank. I am too lazy to check the vintage patch notes from that era to confirm though. For some reason I also think the reason for using a pet to tank was that healing a pet generated no agro to the cleric, which is also different from here.
Necro lifetap over time spells generate ridiculous amounts of hate on p99, and very frontloaded, whereas on live they behaved more like ignite blood in terms of agro. The heal portion of it was threat, but not like you heal yourself for the full amount the moment the spell lands whether you lack hp or not. That tidbit probably belongs in bugs, but as mentioned above I am lazy.