Quote:
Originally Posted by Ebony
[You must be logged in to view images. Log in or Register.]
Thanks for helping to prove our point. Team evil had Neriak, Cabilis, Grobb, Oggok & Overthere. Most of them 100% to themselves.
On Team Good we only had Halas which we had to fight for & Team Neut seemed to have it better but not by much.
The crazy race/city advantage team evil had plus team evil being the only Team that had classes all to themselves & owning Kunark, is it any wonder 80% of the server played on evil team? [You must be logged in to view images. Log in or Register.]
Race or City Teams are FAR better then the sz disaster.
|
Please read my thread about how to tweak the SZ rules. It addresses all these problems.
http://www.project1999.org/forums/sh...d.php?t=120312
Namely: stat bonuses to Good and Neutral team, FFA PvP on the Evil team, and FV hammers. Also a delayed launch of Kunark to deny Evils a safe haven from the get-go.
This is one of the most important points: we KNOW the weaknesses of the SZ rules. We know what went wrong, so we can fix it. The experiment was already run for us on Live, which is more than can be said for any suggested custom ruleset.