Personally, I'd like the server to stay with the goal of being "classic," defined as ending at Velious. I think that custom made content to expand would make the server...well custom and not classic anymore.
That said, there were some things I liked about Luclin. I don't see how you could do it without the Nexus and Bazaar as they were connection points to other zones. It would feel odd not having to run through them.
In my opinion, the Nexus wasn't that different from boats. Talk to a NPC, get a shard, wait 15 mins, get teleported to Nexus, pick a continent you want to go to (Dreadlands, Gfay, Great Divide, North Karana and Tox -- that's it, your only choices) wait another 15mins. Boom, at the Wizzie spires in whatever continent you chose. It wasn't like the PoP books where there was one for every zone, and you could get there instantly. It was easier, but not that easy. In short I liked the Nexus port system. It was still social (like boats), general travel (not specific, like books), and you could still get killed by mobs zoning in at the wrong time.
I also liked soul binders. Forgive the blasphemy, but they were a guilty pleasure of mine for characters who could not bind affinity.
Like or hate the Vah Shir, they had a nice starting quest line, that involved crafting and gave the opportunity (but not on a silver platter) to gear up a bit as you progressed in levels and learn the game mechanics. They also had tents with trainers, vendors and a bank in the newb zone, with wandering guards. I thought it was terrific. It also felt large, open and spacious.
Part of me misses Luclin, but then the server wouldn't be classic, and that's what I'm here to play.
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